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101 行
2.8 KiB
101 行
2.8 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Master/Remap-Node")]
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public class MasterRemapNode : AbstractSubGraphNode, IMasterNode
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{
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[SerializeField]
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protected SurfaceMaterialOptions m_MaterialOptions = new SurfaceMaterialOptions();
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public SurfaceMaterialOptions options
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{
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get { return m_MaterialOptions; }
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}
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview3D; }
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}
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[SerializeField]
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private string m_SerializedRemapGraph = string.Empty;
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[Serializable]
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private class RemapGraphHelper
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{
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public MasterRemapGraphAsset remapGraph;
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}
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protected override AbstractSubGraph referencedGraph
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{
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get
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{
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if (remapGraphAsset == null)
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return null;
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return remapGraphAsset.remapGraph;
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}
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}
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#if UNITY_EDITOR
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[ObjectControl("Remap")]
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public MasterRemapGraphAsset remapGraphAsset
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{
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get
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{
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if (string.IsNullOrEmpty(m_SerializedRemapGraph))
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return null;
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var helper = new RemapGraphHelper();
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EditorJsonUtility.FromJsonOverwrite(m_SerializedRemapGraph, helper);
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return helper.remapGraph;
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}
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set
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{
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if (remapGraphAsset == value)
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return;
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var helper = new RemapGraphHelper();
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helper.remapGraph = value;
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m_SerializedRemapGraph = EditorJsonUtility.ToJson(helper, true);
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UpdateSlots();
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if (onModified != null)
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onModified(this, ModificationScope.Topological);
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}
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}
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#else
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public MaterialSubGraphAsset subGraphAsset {get; set; }
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#endif
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public MasterRemapNode()
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{
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name = "RemapMaster";
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}
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public IEnumerable<string> GetSubshader(ShaderGraphRequirements graphRequirements, MasterRemapGraph remapper)
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{
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if (referencedGraph == null)
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return new string[]{};
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var masterNodes = referencedGraph.activeNodes.OfType<IMasterNode>().ToList();
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if (masterNodes.Count == 0)
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return new string[]{};
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var results = new List<string>();
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foreach (var master in masterNodes)
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results.AddRange(master.GetSubshader(graphRequirements, referencedGraph as MasterRemapGraph));
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return results;
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}
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}
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}
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