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17 行
383 B
17 行
383 B
using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public class MasterRemapGraphAsset : ScriptableObject
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{
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[SerializeField]
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private MasterRemapGraph m_RemapGraph = new MasterRemapGraph();
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public MasterRemapGraph remapGraph
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{
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get { return m_RemapGraph; }
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set { m_RemapGraph = value; }
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}
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}
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}
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