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24 行
861 B
24 行
861 B
using System.IO;
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using UnityEditor.ProjectWindowCallback;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph
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{
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public class CreateLayeredShaderGraph : EndNameEditAction
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{
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[MenuItem("Assets/Create/Layered Shader Graph", false, 208)]
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public static void CreateLayeredGraph()
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{
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateLayeredShaderGraph>(),
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"New Layerd Shader Graph.LayeredShaderGraph", null, null);
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}
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var graph = new LayeredShaderGraph();
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graph.AddNode(new LayerWeightsOutputNode());
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File.WriteAllText(pathName, EditorJsonUtility.ToJson(graph));
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AssetDatabase.Refresh();
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}
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}
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}
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