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44 行
2.3 KiB
44 行
2.3 KiB
using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering
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{
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class SerializedRenderPipelineSettings
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{
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public SerializedProperty root;
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public SerializedProperty supportShadowMask;
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public SerializedProperty supportSSR;
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public SerializedProperty supportSSAO;
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public SerializedProperty supportDBuffer;
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public SerializedProperty supportMSAA;
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public SerializedProperty MSAASampleCount;
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public SerializedProperty supportSubsurfaceScattering;
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public SerializedProperty supportForwardOnly;
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public SerializedProperty supportMotionVectors;
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public SerializedProperty supportStereo;
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public SerializedGlobalLightLoopSettings lightLoopSettings;
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public SerializedShadowInitParameters shadowInitParams;
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public SerializedGlobalDecalSettings decalSettings;
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public SerializedRenderPipelineSettings(SerializedProperty root)
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{
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this.root = root;
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supportShadowMask = root.Find((RenderPipelineSettings s) => s.supportShadowMask);
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supportSSR = root.Find((RenderPipelineSettings s) => s.supportSSR);
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supportSSAO = root.Find((RenderPipelineSettings s) => s.supportSSAO);
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supportDBuffer = root.Find((RenderPipelineSettings s) => s.supportDBuffer);
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supportMSAA = root.Find((RenderPipelineSettings s) => s.supportMSAA);
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MSAASampleCount = root.Find((RenderPipelineSettings s) => s.msaaSampleCount);
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supportSubsurfaceScattering = root.Find((RenderPipelineSettings s) => s.supportSubsurfaceScattering);
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supportForwardOnly = root.Find((RenderPipelineSettings s) => s.supportForwardOnly);
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supportMotionVectors = root.Find((RenderPipelineSettings s) => s.supportMotionVectors);
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supportStereo = root.Find((RenderPipelineSettings s) => s.supportStereo);
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lightLoopSettings = new SerializedGlobalLightLoopSettings(root.Find((RenderPipelineSettings s) => s.lightLoopSettings));
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shadowInitParams = new SerializedShadowInitParameters(root.Find((RenderPipelineSettings s) => s.shadowInitParams));
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decalSettings = new SerializedGlobalDecalSettings(root.Find((RenderPipelineSettings s) => s.decalSettings));
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}
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}
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}
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