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Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
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DebugDisplayShadowMap.shader Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters 8 年前
DebugDisplayShadowMap.shader.meta Update lightweight pipeline / SRP version 7 年前
DebugViewMaterialGBuffer.shader explicitly set _CameraDepthTexture precision 8 年前
DebugViewMaterialGBuffer.shader.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
DebugViewTiles.shader explicitly set _CameraDepthTexture precision 8 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前