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40 行
1.2 KiB
40 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Rendering;
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using UnityEngine.SceneManagement;
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public class DisplayText : MonoBehaviour {
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public UnityEngine.Experimental.Rendering.OnTileDeferredRenderPipeline.OnTileDeferredRenderPipeline pipeline;
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float updateInterval = 0.5f;
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double lastInterval = 0;
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int frames = 0;
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void Start () {
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lastInterval = Time.realtimeSinceStartup;
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frames = 0;
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//Random.state = 13;
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}
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string renderPipeline()
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{
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if (GraphicsSettings.renderPipelineAsset != null)
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return GraphicsSettings.renderPipelineAsset.name + (pipeline.UseLegacyCookies?", legacy cookies":", colored cookies") + ", transparency shadows " + (pipeline.TransparencyShadows?"enabled":"disabled");
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else
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return "None (See Camera Settings)";
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}
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void Update () {
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++frames;
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double timeNow = Time.realtimeSinceStartup;
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if (timeNow > lastInterval + updateInterval) {
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double ms = (timeNow - lastInterval) / frames * 1000.0;
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GetComponent<Text>().text = SceneManager.GetActiveScene().name + ": " + ms.ToString ("f2") + "ms, RenderPipeline " + renderPipeline();
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frames = 0;
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lastInterval = timeNow;
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}
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}
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}
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