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177 行
6.7 KiB
177 行
6.7 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering
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{
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public class MiniProfiler : MonoBehaviour
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{
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private bool m_Enable = false;
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private const int k_AverageFrameCount = 64;
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private int m_frameCount = 0;
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private float m_AccDeltaTime;
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private float m_AvgDeltaTime;
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internal class RecorderEntry
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{
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public string name;
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public float time;
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public int count;
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public float avgTime;
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public float avgCount;
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public float accTime;
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public int accCount;
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public Recorder recorder;
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};
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RecorderEntry[] recordersList =
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{
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new RecorderEntry() { name="RenderLoop.Draw" },
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new RecorderEntry() { name="Shadows.Draw" },
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new RecorderEntry() { name="RenderLoopNewBatcher.Draw" },
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new RecorderEntry() { name="ShadowLoopNewBatcher.Draw" },
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new RecorderEntry() { name="RenderLoopDevice.Idle" },
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};
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void OnEnable()
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{
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RegisterDebug("Frame Statistics");
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}
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void Ondisable()
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{
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UnRegisterDebug("Frame Statistics");
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}
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void Awake()
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{
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for (int i = 0; i < recordersList.Length; i++)
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{
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var sampler = Sampler.Get(recordersList[i].name);
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if (sampler != null)
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{
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recordersList[i].recorder = sampler.GetRecorder();
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}
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}
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.F9))
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{
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GraphicsSettings.useScriptableRenderPipelineBatching = !GraphicsSettings.useScriptableRenderPipelineBatching;
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}
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if (m_Enable)
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{
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// get timing & update average accumulators
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for (int i = 0; i < recordersList.Length; i++)
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{
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recordersList[i].time = recordersList[i].recorder.elapsedNanoseconds / 1000000.0f;
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recordersList[i].count = recordersList[i].recorder.sampleBlockCount;
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recordersList[i].accTime += recordersList[i].time;
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recordersList[i].accCount += recordersList[i].count;
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}
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m_AccDeltaTime += Time.deltaTime;
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m_frameCount++;
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// time to time, update average values & reset accumulators
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if (m_frameCount >= k_AverageFrameCount)
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{
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for (int i = 0; i < recordersList.Length; i++)
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{
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recordersList[i].avgTime = recordersList[i].accTime * (1.0f / k_AverageFrameCount);
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recordersList[i].avgCount = recordersList[i].accCount * (1.0f / k_AverageFrameCount);
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recordersList[i].accTime = 0.0f;
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recordersList[i].accCount = 0;
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}
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m_AvgDeltaTime = m_AccDeltaTime / k_AverageFrameCount;
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m_AccDeltaTime = 0.0f;
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m_frameCount = 0;
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}
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}
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}
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void OnGUI()
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{
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if (m_Enable)
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{
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GraphicsSettings.useScriptableRenderPipelineBatching = GUI.Toggle(new Rect(10, 28, 200, 20), GraphicsSettings.useScriptableRenderPipelineBatching, "SRP Batcher (F9)");
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GUI.skin.label.fontSize = 17;
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GUI.color = new Color(1, 1, 1, 1);
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float w = 800, h = 24 + (recordersList.Length + 10) * 18 + 8;
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GUILayout.BeginArea(new Rect(32, 50, w, h), "Mini Profiler", GUI.skin.window);
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string sLabel = System.String.Format("<b>{0:F2} FPS ({1:F2}ms)</b>\n", 1.0f / m_AvgDeltaTime, Time.deltaTime * 1000.0f);
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for (int i = 0; i < recordersList.Length; i++)
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{
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sLabel += string.Format("{0:F2}ms (*{1:F2})\t({2:F2}ms *{3:F2})\t<b>{4}</b>\n", recordersList[i].avgTime, recordersList[i].avgCount, recordersList[i].time, recordersList[i].count, recordersList[i].name);
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}
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GUILayout.Label(sLabel);
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//Memory =========================================================/* Added by Ming Wai */
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long num1 = UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver() / 1024 / 1024;
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long num2 = UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong() / 1024 / 1024;
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long num3 = UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong() / 1024 / 1024;
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long num4 = UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong() / 1024 / 1024;
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//long num5 = UnityEngine.Profiling.Profiler.GetTempAllocatorSize() / 1024 / 1024;
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GUILayout.BeginHorizontal();
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GUILayout.Label(
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"Allocated Mem For GfxDriver\n" +
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"Total Allocated Mem\n" +
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"Total Reserved Mem\n" +
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"Total Unused Reserved Mem\n"//+
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//"Temp Allocator Size\n"
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);
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GUILayout.Label(
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num1 + " mb\n" +
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num2 + " mb\n" +
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num3 + " mb\n" +
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num4 + " mb\n"//+
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//num5+" mb\n"
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);
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GUILayout.EndHorizontal();
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GUILayout.EndArea();
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}
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}
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public void RegisterDebug(string menuName)
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{
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List<DebugUI.Widget> widgets = new List<DebugUI.Widget>();
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widgets.AddRange(
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new DebugUI.Widget[]
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{
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new DebugUI.Container
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{
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displayName = "Mini Profiler",
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children =
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{
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new DebugUI.BoolField { displayName = "Enable Mini Profiler", getter = () => m_Enable, setter = value => m_Enable = value },
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new DebugUI.BoolField { displayName = "Enable New Batcher", getter = () => GraphicsSettings.useScriptableRenderPipelineBatching , setter = value => GraphicsSettings.useScriptableRenderPipelineBatching = value },
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}
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},
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});
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var panel = DebugManager.instance.GetPanel(menuName, true);
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panel.children.Add(widgets.ToArray());
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}
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public static void UnRegisterDebug(string menuName)
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{
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DebugManager.instance.RemovePanel(menuName);
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}
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}
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}
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