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31 行
681 B
31 行
681 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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public class PlaySystems : MonoBehaviour
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{
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public ParticleSystem[] particleSystems;
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[Range(0, 1)]
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public float simPoint = 0.5f;
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void OnEnable()
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{
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foreach (ParticleSystem ps in particleSystems)
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{
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if (ps != null)
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{
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float life = ps.main.duration * simPoint;
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ps.Simulate(life, true, true, false);
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}
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}
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}
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void OnDisable()
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{
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foreach (ParticleSystem ps in particleSystems)
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{
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if (ps != null)
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ps.Stop();
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}
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}
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}
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