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32 行
759 B
32 行
759 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("OLD/UV Tile")]
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public class UVTileNode : CodeFunctionNode
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{
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public UVTileNode()
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{
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name = "UVTile";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_UVTile", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_UVTile(
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[Slot(0, Binding.MeshUV0)] Vector2 uv,
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[Slot(1, Binding.None)] Vector2 tileFactor,
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[Slot(2, Binding.None)] out Vector2 result)
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{
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result = Vector2.zero;
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return
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@"
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{
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result = uv * tileFactor;
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}";
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}
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}
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}
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