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Peter Bay Bastian 406da125 Add INodeModificationListener which allows control views to be notified of node change 7 年前
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DrawState.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
DrawState.cs.meta [Material Graph]Add in general node collapse. 8 年前
GraphChange.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GraphChange.cs.meta Move graph things from Runtime to Editor 7 年前
GraphDrawingData.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GraphDrawingData.cs.meta Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
IEdge.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IEdge.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前
IGraph.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGraph.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前
IGraphObject.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGraphObject.cs.meta Fix integration with Undo by introducing IGraphObject 7 年前
INode.cs Add INodeModificationListener which allows control views to be notified of node change 7 年前
INode.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前
IOnAssetEnabled.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IOnAssetEnabled.cs.meta [Material graph] Working subGraph now. Copies function / properties etc. 8 年前
ISlot.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ISlot.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前
SlotReference.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
SlotReference.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前