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48 行
1.3 KiB

using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
public interface IMayRequireTangent
{
bool RequiresTangent();
}
[Title("Input/World Tangent Node")]
public class WorldSpaceTangentNode : AbstractMaterialNode, IMayRequireTangent
{
public const int kOutputSlotId = 0;
public const string kOutputSlotName = "Tangent";
public WorldSpaceTangentNode()
{
name = "World Tangent";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector3, new Vector4(0, 0, 1, 1)));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override bool hasPreview
{
get { return true; }
}
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public override string GetVariableNameForSlot(int slotId)
{
return ShaderGeneratorNames.WorldSpaceTangent;
}
public bool RequiresTangent()
{
return true;
}
}
}