您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

45 行
1.1 KiB

using System.Collections.Generic;
using System.IO;
using System.Linq;
#if UNITY_EDITOR
using System.Reflection;
using UnityEditor;
#endif
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
public class MaterialGraphAsset : AbstractMaterialGraphAsset
{
[SerializeField]
private MaterialGraph m_MaterialGraph = new MaterialGraph();
[SerializeField]
private Shader m_GeneratedShader;
public override IGraph graph
{
get { return m_MaterialGraph; }
}
public MaterialGraph materialGraph
{
get { return m_MaterialGraph; }
set { m_MaterialGraph = value; }
}
#if UNITY_EDITOR
public static bool ShaderHasError(Shader shader)
{
var hasErrorsCall = typeof(ShaderUtil).GetMethod("GetShaderErrorCount", BindingFlags.Static | BindingFlags.NonPublic);
var result = hasErrorsCall.Invoke(null, new object[] { shader });
return (int)result != 0;
}
#endif
private int GetShaderInstanceID()
{
return m_GeneratedShader == null ? 0 : m_GeneratedShader.GetInstanceID();
}
}
}