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using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
class LevelControlPresenter : GraphControlPresenter
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var tNode = node as LevelNode;
if (tNode == null)
return;
tNode.inputMin = EditorGUILayout.FloatField("InputMin:", tNode.inputMin);
tNode.inputMax = EditorGUILayout.FloatField("InputMax:", tNode.inputMax);
tNode.inputGamma = EditorGUILayout.FloatField("InputGamma:", tNode.inputGamma);
tNode.outputMin = EditorGUILayout.FloatField("OutputMin:", tNode.outputMin);
tNode.outputMax = EditorGUILayout.FloatField("OutputMax:", tNode.outputMax);
}
public override float GetHeight()
{
return (EditorGUIUtility.singleLineHeight * 5 + EditorGUIUtility.standardVerticalSpacing) + EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class LevelNodePresenter : PropertyNodePresenter
{
protected override IEnumerable<GraphElementPresenter> GetControlData()
{
var instance = CreateInstance<LevelControlPresenter>();
instance.Initialize(node);
return new List<GraphElementPresenter>(base.GetControlData()) { instance };
}
}
}