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18 行
468 B
18 行
468 B
using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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namespace UnityEditor.MaterialGraph.Drawing
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{
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public class NodePreviewDrawer : Image
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{
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public NodePreviewPresenter data;
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public override void DoRepaint(IStylePainter painter)
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{
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image = data.Render(new Vector2(200, 200));
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painter.DrawTexture(position, image, new Color(1, 1, 1, 1), scaleMode);
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//base.DoRepaint(args);
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}
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}
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}
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