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18 行
468 B

using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.MaterialGraph.Drawing
{
public class NodePreviewDrawer : Image
{
public NodePreviewPresenter data;
public override void DoRepaint(IStylePainter painter)
{
image = data.Render(new Vector2(200, 200));
painter.DrawTexture(position, image, new Color(1, 1, 1, 1), scaleMode);
//base.DoRepaint(args);
}
}
}