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56 行
1.8 KiB
56 行
1.8 KiB
//-----------------------------------------------------------------------------
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// SurfaceData and BSDFData
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//-----------------------------------------------------------------------------
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// SurfaceData is define in Lit.cs which generate Lit.cs.hlsl
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#include "Unlit.cs.hlsl"
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//-----------------------------------------------------------------------------
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// conversion function for forward
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//-----------------------------------------------------------------------------
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BSDFData ConvertSurfaceDataToBSDFData(SurfaceData data)
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{
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BSDFData output;
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output.color = data.color;
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return output;
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}
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//-----------------------------------------------------------------------------
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// No light evaluation, this is unlit
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Debug method (use to display values)
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//-----------------------------------------------------------------------------
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void GetSurfaceDataDebug(uint paramId, SurfaceData surfaceData, inout float3 result, inout bool needLinearToSRGB)
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{
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switch (paramId)
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{
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case DEBUGVIEW_UNLIT_SURFACEDATA_COLOR:
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result = surfaceData.color; needLinearToSRGB = true;
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break;
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}
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}
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void GetBSDFDataDebug(uint paramId, BSDFData bsdfData, inout float3 result, inout bool needLinearToSRGB)
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{
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switch (paramId)
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{
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case DEBUGVIEW_UNLIT_SURFACEDATA_COLOR:
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result = bsdfData.color; needLinearToSRGB = true;
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break;
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}
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}
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LighTransportData GetLightTransportData(SurfaceData surfaceData, BuiltinData builtinData, BSDFData bsdfData)
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{
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LighTransportData lightTransportData;
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lightTransportData.diffuseColor = float3(0.0, 0.0, 0.0);
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lightTransportData.emissiveColor = builtinData.emissiveColor;
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return lightTransportData;
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}
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