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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public abstract class AbstractLightweightPBRMasterNode : AbstractLightweightMasterNode
{
public const string AlbedoSlotName = "Albedo";
public const string NormalSlotName = "Normal";
public const string EmissionSlotName = "Emission";
public const string SmoothnessSlotName = "Smoothness";
public const string OcclusionSlotName = "Occlusion";
public const string AlphaSlotName = "Alpha";
public const string VertexOffsetName = "VertexPosition";
public const int AlbedoSlotId = 0;
public const int NormalSlotId = 1;
public const int EmissionSlotId = 3;
public const int SmoothnessSlotId = 4;
public const int OcclusionSlotId = 5;
public const int AlphaSlotId = 6;
public const int VertexOffsetId = 7;
protected override void GetLightweightDefinesAndRemap(ShaderGenerator defines, ShaderGenerator surfaceOutputRemap)
{
base.GetLightweightDefinesAndRemap(defines, surfaceOutputRemap);
defines.AddShaderChunk("#define _GLOSSYREFLECTIONS_ON", true);
defines.AddShaderChunk("#define _SPECULARHIGHLIGHTS_ON", true);
if(IsNormalMapConnected())
defines.AddShaderChunk("#define _NORMALMAP 1", true);
}
protected override int GetInterpolatorStartIndex()
{
return 2;
}
public override ShaderGraphRequirements GetNodeSpecificRequirements()
{
var reqs = ShaderGraphRequirements.none;
reqs.requiresNormal |= NeededCoordinateSpace.World;
reqs.requiresTangent |= NeededCoordinateSpace.World;
reqs.requiresBitangent |= NeededCoordinateSpace.World;
reqs.requiresPosition |= NeededCoordinateSpace.World;
reqs.requiresViewDir |= NeededCoordinateSpace.World;
return base.GetNodeSpecificRequirements().Union(reqs);
}
bool IsNormalMapConnected()
{
var nm = FindSlot<MaterialSlot>(NormalSlotId);
return owner.GetEdges(nm.slotReference).Any();
}
/* public void GenerateNodeCode(ShaderGenerator shaderBody, ShaderGenerator propertyUsages, GenerationMode generationMode)
{
foreach (var slot in GetInputSlots<MaterialSlot>())
{
if (surfaceInputs.Contains(slot.id))
{
foreach (var edge in owner.GetEdges(slot.slotReference))
{
var outputRef = edge.outputSlot;
var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(outputRef.nodeGuid);
if (fromNode == null)
continue;
var remapper = fromNode as INodeGroupRemapper;
if (remapper != null && !remapper.IsValidSlotConnection(outputRef.slotId))
continue;
shaderBody.AddShaderChunk("o." + slot.shaderOutputName + " = " + fromNode.GetVariableNameForSlot(outputRef.slotId) + ";", true);
if (slot.id == NormalSlotId)
shaderBody.AddShaderChunk("o." + slot.shaderOutputName + " += 1e-6;", true);
if (slot.id == AlphaSlotId)
propertyUsages.AddShaderChunk("#define _ALPHAPREMULTIPLY_ON", true);
}
}
}
}*/
}
}