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34 行
919 B
34 行
919 B
using System;
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namespace UnityEngine.MaterialGraph
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{
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class SamplerStateShaderProperty : AbstractShaderProperty<TextureSamplerState>
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{
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public override PropertyType propertyType
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{
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get { return PropertyType.SamplerState; }
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}
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public override string GetPropertyBlockString()
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{
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return string.Empty;
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}
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public override string GetPropertyDeclarationString()
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{
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string ss = name + "_"
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+ Enum.GetName(typeof(TextureSamplerState.FilterMode), value.filter) + "_"
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+ Enum.GetName(typeof(TextureSamplerState.WrapMode), value.wrap) + "_sampler;";
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return string.Format(@"
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#ifdef UNITY_COMPILER_HLSL
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SamplerState {0};
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#endif", ss);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return null;
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}
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}
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}
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