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87 行
2.1 KiB
87 行
2.1 KiB
using System;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public abstract class AbstractShaderProperty<T> : ISerializationCallbackReceiver, IShaderProperty
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{
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[SerializeField]
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private T m_Value;
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[SerializeField]
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private string m_Description;
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[SerializeField]
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private string m_Name;
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[NonSerialized]
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private Guid m_Guid;
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[SerializeField]
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private string m_GuidSerialized;
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[SerializeField]
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private bool m_GeneratePropertyBlock = true;
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protected AbstractShaderProperty()
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{
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m_Guid = Guid.NewGuid();
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}
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public T value
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{
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get { return m_Value; }
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set { m_Value = value; }
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}
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public string name
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{
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get
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{
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if (string.IsNullOrEmpty(m_Name))
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return m_Guid.ToString();
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return m_Name;
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}
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set { m_Name = value; }
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}
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public string description
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{
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get
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{
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return string.IsNullOrEmpty(m_Description) ? name : m_Description;
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}
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set { m_Description = value; }
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}
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public abstract PropertyType propertyType { get; }
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public Guid guid
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{
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get { return m_Guid; }
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}
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public bool generatePropertyBlock
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{
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get { return m_GeneratePropertyBlock; }
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set { m_GeneratePropertyBlock = value; }
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}
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public abstract string GetPropertyBlockString();
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public abstract string GetPropertyDeclarationString();
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public abstract PreviewProperty GetPreviewMaterialProperty();
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public virtual void OnBeforeSerialize()
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{
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m_GuidSerialized = m_Guid.ToString();
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}
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public virtual void OnAfterDeserialize()
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{
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if (!string.IsNullOrEmpty(m_GuidSerialized))
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m_Guid = new Guid(m_GuidSerialized);
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else
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m_Guid = Guid.NewGuid();
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}
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}
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}
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