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37 行
1.0 KiB

using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Channels/Unpack Normal Node")]
internal class UnpackNormalNode : Function1Input
{
public UnpackNormalNode()
{
name = "UnpackNormalNode";
}
public override bool hasPreview
{
get { return false; }
}
protected override MaterialSlot GetInputSlot()
{
return new MaterialSlot(InputSlotId, GetInputSlotName(), kInputSlotShaderName, SlotType.Input, SlotValueType.Vector4, Vector4.zero);
}
protected override MaterialSlot GetOutputSlot()
{
return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, SlotType.Output, SlotValueType.Vector3, Vector4.zero);
}
protected override string GetInputSlotName() {return "PackedNormal"; }
protected override string GetOutputSlotName() {return "Normal"; }
protected override string GetFunctionName()
{
return "UnpackNormal";
}
}
}