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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
[DisallowMultipleComponent]
[RequireComponent(typeof(Camera))]
[ImageEffectAllowedInSceneView]
public class LightweightAdditionalCameraData : MonoBehaviour
{
[Tooltip("If enabled shadows will render for this camera.")]
public bool renderShadows = true;
[Tooltip("If enabled depth texture will render for this camera bound as _CameraDepthTexture.")]
public bool requiresDepthTexture = false;
[Tooltip("If enabled opaque color texture will render for this camera and bound as _CameraOpaqueTexture.")]
public bool requiresColorTexture = false;
[HideInInspector]
[SerializeField]
float m_Version = 1;
public float version
{
get { return m_Version; }
}
}
}