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10 行
327 B
10 行
327 B
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public interface IAfterOpaquePass
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{
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ScriptableRenderPass GetPassToEnqueue(
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RenderTextureDescriptor baseDescriptor,
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RenderTargetHandle colorAttachmentHandle,
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RenderTargetHandle depthAttachmentHandle);
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}
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}
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