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14 行
349 B

using UnityEngine.Rendering;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// For multiple importance sampling
// TODO: not working currently, will be updated later
[GenerateHLSL(PackingRules.Exact)]
public enum LightSamplingParameters
{
TextureHeight = 256,
TextureWidth = 512
}
}