您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
88 行
3.0 KiB
88 行
3.0 KiB
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
|
Shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" // Has to override the internal shaders so named like this
|
|
{
|
|
Properties
|
|
{
|
|
_WavingTint ("Fade Color", Color) = (.7,.6,.5, 0)
|
|
_MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {}
|
|
_WaveAndDistance ("Wave and distance", Vector) = (12, 3.6, 1, 1)
|
|
_Cutoff ("Cutoff", float) = 0.5
|
|
}
|
|
SubShader
|
|
{
|
|
Tags {"Queue" = "Geometry+200" "RenderType" = "GrassBillBoard" "IgnoreProjectors" = "True" "RenderPipeline" = "LightweightPipeline" }//"DisableBatching"="True"
|
|
Cull Off
|
|
LOD 200
|
|
AlphaTest Greater [_Cutoff]
|
|
ColorMask RGB
|
|
|
|
Pass
|
|
{
|
|
HLSLPROGRAM
|
|
// Required to compile gles 2.0 with standard srp library
|
|
#pragma prefer_hlslcc gles
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma target 2.0
|
|
|
|
// -------------------------------------
|
|
// Lightweight Pipeline keywords
|
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS
|
|
#pragma multi_compile _ _VERTEX_LIGHTS
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile _ _SHADOWS_ENABLED
|
|
#pragma multi_compile _ _LOCAL_SHADOWS_ENABLED
|
|
#pragma multi_compile _ _SHADOWS_SOFT
|
|
|
|
// -------------------------------------
|
|
// Unity defined keywords
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile_fog
|
|
|
|
//--------------------------------------
|
|
// GPU Instancing
|
|
#pragma multi_compile_instancing
|
|
|
|
#pragma vertex WavingGrassBillboardVert
|
|
#pragma fragment LitPassFragmentGrass
|
|
#define _ALPHATEST_ON
|
|
|
|
|
|
#include "LWRP/ShaderLibrary/Terrain/InputSurfaceGrass.hlsl"
|
|
#include "LWRP/ShaderLibrary/Terrain/LightweightPassLitGrass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Tags{"LightMode" = "DepthOnly"}
|
|
|
|
ZWrite On
|
|
ColorMask 0
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
// Required to compile gles 2.0 with standard srp library
|
|
#pragma prefer_hlslcc gles
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma target 2.0
|
|
|
|
#pragma vertex DepthOnlyVertex
|
|
#pragma fragment DepthOnlyFragment
|
|
|
|
// -------------------------------------
|
|
// Material Keywords
|
|
#define _ALPHATEST_ON
|
|
#pragma shader_feature _GLOSSINESS_FROM_BASE_ALPHA
|
|
|
|
//--------------------------------------
|
|
// GPU Instancing
|
|
#pragma multi_compile_instancing
|
|
|
|
#include "LWRP/ShaderLibrary/Terrain/InputSurfaceGrass.hlsl"
|
|
#include "LWRP/ShaderLibrary/Terrain/LightweightPassDepthOnlyGrass.hlsl"
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|