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176 行
7.4 KiB
176 行
7.4 KiB
//#define LOG_VARIANTS
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//#define LOG_ONLY_LWRP_VARIANTS
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using System.Collections.Generic;
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using UnityEditor.Build;
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using UnityEditor.Rendering;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.LightweightPipeline;
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using UnityEngine.Rendering;
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using LightweightRP = UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightPipeline;
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namespace UnityEditor.Experimental.Rendering.LightweightPipeline
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{
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public static class LightweightKeyword
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{
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public static readonly ShaderKeyword AdditionalLights = new ShaderKeyword(LightweightKeywordStrings.AdditionalLights);
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public static readonly ShaderKeyword VertexLights = new ShaderKeyword(LightweightKeywordStrings.VertexLights);
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public static readonly ShaderKeyword MixedLightingSubtractive = new ShaderKeyword(LightweightKeywordStrings.MixedLightingSubtractive);
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public static readonly ShaderKeyword MainLightCookie = new ShaderKeyword(LightweightKeywordStrings.MainLightCookie);
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public static readonly ShaderKeyword DirectionalShadows = new ShaderKeyword(LightweightKeywordStrings.DirectionalShadows);
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public static readonly ShaderKeyword LocalShadows = new ShaderKeyword(LightweightKeywordStrings.LocalShadows);
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public static readonly ShaderKeyword SoftShadows = new ShaderKeyword(LightweightKeywordStrings.SoftShadows);
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public static readonly ShaderKeyword Lightmap = new ShaderKeyword("LIGHTMAP_ON");
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public static readonly ShaderKeyword DirectionalLightmap = new ShaderKeyword("DIRLIGHTMAP_COMBINED");
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}
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public class ShaderPreprocessor : IPreprocessShaders
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{
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#if LOG_VARIANTS
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int m_TotalVariantsInputCount;
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int m_TotalVariantsOutputCount;
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#endif
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// Multiple callback may be implemented.
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// The first one executed is the one where callbackOrder is returning the smallest number.
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public int callbackOrder { get { return 0; } }
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bool StripUnusedShader(PipelineCapabilities capabilities, Shader shader)
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{
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if (shader.name.Contains("Debug"))
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return true;
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if (shader.name.Contains("HDRenderPipeline"))
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return true;
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if (!CoreUtils.HasFlag(capabilities, PipelineCapabilities.DirectionalShadows) &&
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shader.name.Contains("ScreenSpaceShadows"))
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return true;
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return false;
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}
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bool StripUnusedPass(PipelineCapabilities capabilities, ShaderSnippetData snippetData)
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{
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if (snippetData.passType == PassType.Meta)
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return true;
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if (snippetData.passType == PassType.ShadowCaster)
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if (!CoreUtils.HasFlag(capabilities, PipelineCapabilities.DirectionalShadows) && !CoreUtils.HasFlag(capabilities, PipelineCapabilities.LocalShadows))
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return true;
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return false;
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}
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bool StripUnusedVariant(PipelineCapabilities capabilities, ShaderCompilerData compilerData)
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{
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.AdditionalLights) &&
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!CoreUtils.HasFlag(capabilities, PipelineCapabilities.AdditionalLights))
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return true;
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.VertexLights) &&
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!CoreUtils.HasFlag(capabilities, PipelineCapabilities.VertexLights))
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return true;
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.DirectionalShadows) &&
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!CoreUtils.HasFlag(capabilities, PipelineCapabilities.DirectionalShadows))
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return true;
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.LocalShadows) &&
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!CoreUtils.HasFlag(capabilities, PipelineCapabilities.LocalShadows))
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return true;
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.SoftShadows) &&
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!CoreUtils.HasFlag(capabilities, PipelineCapabilities.SoftShadows))
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return true;
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return false;
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}
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bool StripInvalidVariants(ShaderCompilerData compilerData)
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{
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bool isShadowVariant = compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.DirectionalShadows) ||
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compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.LocalShadows);
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.SoftShadows) && !isShadowVariant)
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return true;
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.VertexLights) &&
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!compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.AdditionalLights))
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return true;
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// Note: LWRP doesn't support Dynamic Lightmap.
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if (compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.DirectionalLightmap) &&
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!compilerData.shaderKeywordSet.IsEnabled(LightweightKeyword.Lightmap))
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return true;
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return false;
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}
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bool StripUnused(PipelineCapabilities capabilities, Shader shader, ShaderSnippetData snippetData, ShaderCompilerData compilerData)
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{
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if (StripUnusedShader(capabilities, shader))
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return true;
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if (StripUnusedPass(capabilities, snippetData))
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return true;
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if (StripUnusedVariant(capabilities, compilerData))
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return true;
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if (StripInvalidVariants(compilerData))
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return true;
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return false;
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}
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#if LOG_VARIANTS
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void LogVariants(Shader shader, ShaderSnippetData snippetData, int prevVariantsCount, int currVariantsCount)
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{
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#if LOG_ONLY_LWRP_VARIANTS
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if (shader.name.Contains("LightweightPipeline"))
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#endif
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{
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float percentageCurrent = (float)currVariantsCount / (float)prevVariantsCount * 100f;
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float percentageTotal = (float)m_TotalVariantsOutputCount / (float)m_TotalVariantsInputCount * 100f;
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string result = string.Format("STRIPPING: {0} ({1} pass) ({2}) -" +
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" Remaining shader variants = {3}/{4} = {5}% - Total = {6}/{7} = {8}%",
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shader.name, snippetData.passName, snippetData.shaderType.ToString(), currVariantsCount,
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prevVariantsCount, percentageCurrent, m_TotalVariantsOutputCount, m_TotalVariantsInputCount,
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percentageTotal);
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Debug.Log(result);
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}
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}
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#endif
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public void OnProcessShader(Shader shader, ShaderSnippetData snippetData, IList<ShaderCompilerData> compilerDataList)
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{
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LightweightRP lw = RenderPipelineManager.currentPipeline as LightweightRP;
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if (lw == null)
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return;
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PipelineCapabilities capabilities = LightweightRP.GetPipelineCapabilities();
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int prevVariantCount = compilerDataList.Count;
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for (int i = 0; i < compilerDataList.Count; ++i)
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{
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if (StripUnused(capabilities, shader, snippetData, compilerDataList[i]))
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{
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compilerDataList.RemoveAt(i);
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--i;
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}
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}
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#if LOG_VARIANTS
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m_TotalVariantsInputCount += prevVariantCount;
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m_TotalVariantsOutputCount += compilerDataList.Count;
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LogVariants(shader, snippetData, prevVariantCount, compilerDataList.Count);
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#endif
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}
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}
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}
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