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113 行
3.0 KiB
113 行
3.0 KiB
using System.Collections.Generic;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class DensityVolumeManager
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{
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static private DensityVolumeManager _instance = null;
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public static DensityVolumeManager manager
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{
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get
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{
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if (_instance == null)
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{
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_instance = new DensityVolumeManager();
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}
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return _instance;
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}
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}
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public VolumeTextureAtlas volumeAtlas = null;
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private bool atlasNeedsRefresh = false;
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//TODO: hardcoded size....:-(
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public static int volumeTextureSize = 32;
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private DensityVolumeManager()
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{
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volumes = new List<DensityVolume>();
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volumeAtlas = new VolumeTextureAtlas(TextureFormat.Alpha8, volumeTextureSize);
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volumeAtlas.OnAtlasUpdated += AtlasUpdated;
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}
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private List<DensityVolume> volumes = null;
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public void RegisterVolume(DensityVolume volume)
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{
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volumes.Add(volume);
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volume.OnTextureUpdated += TriggerVolumeAtlasRefresh;
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if (volume.parameters.volumeMask != null)
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{
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volumeAtlas.AddTexture(volume.parameters.volumeMask);
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}
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}
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public void DeRegisterVolume(DensityVolume volume)
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{
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if (volumes.Contains(volume))
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{
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volumes.Remove(volume);
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}
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volume.OnTextureUpdated -= TriggerVolumeAtlasRefresh;
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if (volume.parameters.volumeMask != null)
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{
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volumeAtlas.RemoveTexture(volume.parameters.volumeMask);
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}
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//Upon removal we have to refresh the texture list.
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TriggerVolumeAtlasRefresh();
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}
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public DensityVolume[] PrepareDensityVolumeData(CommandBuffer cmd)
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{
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//Update volumes
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foreach (DensityVolume volume in volumes )
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{
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volume.PrepareParameters();
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}
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if (atlasNeedsRefresh)
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{
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atlasNeedsRefresh = false;
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VolumeAtlasRefresh();
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}
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volumeAtlas.GenerateVolumeAtlas(cmd);
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return volumes.ToArray();
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}
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private void VolumeAtlasRefresh()
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{
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volumeAtlas.ClearTextures();
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foreach (DensityVolume volume in volumes )
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{
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if (volume.parameters.volumeMask != null)
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{
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volumeAtlas.AddTexture(volume.parameters.volumeMask);
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}
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}
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}
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private void TriggerVolumeAtlasRefresh()
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{
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atlasNeedsRefresh = true;
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}
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private void AtlasUpdated()
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{
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foreach(DensityVolume volume in volumes )
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{
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volume.parameters.textureIndex = volumeAtlas.GetTextureIndex(volume.parameters.volumeMask);
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}
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}
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}
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}
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