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31 行
681 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class PlaySystems : MonoBehaviour
{
public ParticleSystem[] particleSystems;
[Range(0, 1)]
public float simPoint = 0.5f;
void OnEnable()
{
foreach (ParticleSystem ps in particleSystems)
{
if (ps != null)
{
float life = ps.main.duration * simPoint;
ps.Simulate(life, true, true, false);
}
}
}
void OnDisable()
{
foreach (ParticleSystem ps in particleSystems)
{
if (ps != null)
ps.Stop();
}
}
}