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12 行
299 B
12 行
299 B
using UnityEngine;
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public class LightweightPipelineResource : ScriptableObject
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{
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public Shader BlitShader;
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public Shader CopyDepthShader;
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#if UNITY_EDITOR
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public Material DefaultMaterial;
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public Material DefaultParticleMaterial;
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public Material DefaultTerrainMaterial;
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#endif
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}
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