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34 行
967 B
34 行
967 B
using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using System.Reflection;
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using UnityEditor.Graphs;
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namespace UnityEditor.MaterialGraph
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{
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/*
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class MaterialSubGraphGUI : BaseMaterialGraphGUI
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{
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public override void NodeGUI(Node n)
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{
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// Handle node selection
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SelectNode(n);
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// Make node minimize, etc. buttons
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// Make default input slots
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foreach (Slot s in n.inputSlots)
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LayoutSlot(s, s.title, false, true, false, Styles.varPinIn);
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// Make custom node UI
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n.NodeUI(this);
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// Make default output slots
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foreach (Slot s in n.outputSlots)
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LayoutSlot(s, s.title, true, false, true, Styles.varPinOut);
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var subnode = n as SubGraphIOBaseNode;
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if (subnode != null)
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subnode.FooterUI(this);
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DragNodes();
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}
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}*/
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}
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