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using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Twirl")]
public class Twirl : ImageEffectBase {
public Vector2 radius = new Vector2(0.3F,0.3F);
public float angle = 50;
public Vector2 center = new Vector2 (0.5F, 0.5F);
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
}
}