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14 行
474 B
14 行
474 B
using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Twirl")]
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public class Twirl : ImageEffectBase {
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public Vector2 radius = new Vector2(0.3F,0.3F);
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public float angle = 50;
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public Vector2 center = new Vector2 (0.5F, 0.5F);
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// Called by camera to apply image effect
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void OnRenderImage (RenderTexture source, RenderTexture destination) {
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ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
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}
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}
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