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15 行
471 B

using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class Grayscale : ImageEffectBase {
public Texture textureRamp;
public float rampOffset;
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
material.SetTexture("_RampTex", textureRamp);
material.SetFloat("_RampOffset", rampOffset);
Graphics.Blit (source, destination, material);
}
}