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14 行
324 B
14 行
324 B
using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(AdditionalShadowData))]
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class AdditionalShadowDataEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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}
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}
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}
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