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20 行
480 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MultiMaterialPlacer : MonoBehaviour
{
public Renderer prefabObject;
[Tooltip("Optional")]
public Material material;
public MaterialParameterVariation[] commonParameters;
public bool is2D = false;
public MaterialParameterVariation[] instanceParameters;
public float offset = 1.5f;
public Vector3 rotation = Vector3.zero;
public float scale = 1f;
}