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using System;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
#if UNITY_2018_1
using UnityEditor.Experimental.UIElements.GraphView;
#endif
namespace UnityEditor.ShaderGraph.Drawing
{
static class CompatibilityExtensions
{
#if UNITY_2018_1
public static void OpenTextEditor(this BlackboardField field)
{
field.RenameGo();
}
#endif
public static void AppendAction(this ContextualMenu contextualMenu, string actionName, Action action, Func<ContextualMenu.MenuAction.StatusFlags> actionStatusCallback)
{
Debug.Assert(action != null);
Debug.Assert(actionStatusCallback != null);
contextualMenu.AppendAction(actionName, e => action(), e => actionStatusCallback());
}
public static void AppendAction(this ContextualMenu contextualMenu, string actionName, Action action, ContextualMenu.MenuAction.StatusFlags statusFlags)
{
Debug.Assert(action != null);
contextualMenu.AppendAction(actionName, e => action(), e => statusFlags);
}
public static bool GetValue(this Toggle toggle)
{
#if UNITY_2018_1
return toggle.on;
#else
return toggle.value;
#endif
}
public static void SetValue(this Toggle toggle, bool value)
{
#if UNITY_2018_1
toggle.on = value;
#else
toggle.value = value;
#endif
}
}
}