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60 行
2.2 KiB
60 行
2.2 KiB
//
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// This file was automatically generated from Assets/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs. Please don't edit by hand.
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//
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#ifndef DEBUGDISPLAY_CS_HLSL
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#define DEBUGDISPLAY_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields
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//
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#define DEBUGLIGHTINGMODE_NONE (0)
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#define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1)
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#define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2)
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#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (3)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewVarying: static fields
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//
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#define DEBUGVIEWVARYING_NONE (0)
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#define DEBUGVIEWVARYING_TEXCOORD0 (1)
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#define DEBUGVIEWVARYING_TEXCOORD1 (2)
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#define DEBUGVIEWVARYING_TEXCOORD2 (3)
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#define DEBUGVIEWVARYING_TEXCOORD3 (4)
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#define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5)
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#define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6)
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#define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7)
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#define DEBUGVIEWVARYING_VERTEX_COLOR (8)
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#define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewGbuffer: static fields
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//
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#define DEBUGVIEWGBUFFER_NONE (0)
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#define DEBUGVIEWGBUFFER_DEPTH (10)
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#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewProperties: static fields
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//
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#define DEBUGVIEWPROPERTIES_NONE (0)
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#define DEBUGVIEWPROPERTIES_TESSELLATION (12)
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#define DEBUGVIEWPROPERTIES_PER_PIXEL_DISPLACEMENT (13)
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#define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (14)
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#define DEBUGVIEWPROPERTIES_LIGHTMAP (15)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.FullScreenDebugMode: static fields
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//
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#define FULLSCREENDEBUGMODE_NONE (0)
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#define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1)
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#define FULLSCREENDEBUGMODE_SSAO (2)
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#define FULLSCREENDEBUGMODE_SSAOBEFORE_FILTERING (3)
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#define FULLSCREENDEBUGMODE_DEFERRED_SHADOWS (4)
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#define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (5)
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#define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (6)
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#define FULLSCREENDEBUGMODE_MOTION_VECTORS (7)
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#define FULLSCREENDEBUGMODE_NAN_TRACKER (8)
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#define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (9)
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#endif
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