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30 行
732 B

using System.Reflection;
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Pulse")]
public class PulseNode : CodeFunctionNode
{
public PulseNode()
{
name = "Pulse";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Pulse", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Pulse(
[Slot(0, Binding.None)] Vector1 x,
[Slot(1, Binding.None)] Vector1 xMinAndMax,
[Slot(2, Binding.None)] out Vector1 result)
{
return @"
{{
result = step( xMinAndMax.x, xValue ) - step( xMinAndMax.y, xValue );
}}
";
}
}
}*/