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34 行
955 B

using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Repeating Dot")]
public class RepeatingDotNode : CodeFunctionNode
{
public RepeatingDotNode()
{
name = "Repeating Dot";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Repreatingdot", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Repreatingdot(
[Slot(0, Binding.MeshUV0)] Vector2 UV,
[Slot(1, Binding.None, 4.0f, 4.0f, 4.0f, 4.0f)] Vector1 Count,
[Slot(2, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector1 Radius,
[Slot(4, Binding.None)] out Vector1 Out)
{
return
@"
{
UV *= 2.0 - 1.0;
UV = fmod(UV * Count, 1.0) * 2.0 - 1.0;
Out = step(length(UV),Radius);
}";
}
}
}*/