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34 行
905 B
34 行
905 B
using System.Reflection;
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using UnityEngine;
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/*namespace UnityEditor.ShaderGraph
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{
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[Title("Procedural", "MakeSubgraph", "Particle")]
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public class ParticleNode : CodeFunctionNode
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{
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public ParticleNode()
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{
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name = "Particle";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Particle", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Particle(
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[Slot(0, Binding.MeshUV0)] Vector2 UV,
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[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 Center,
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[Slot(2, Binding.None, 100f, 100f, 100f, 100f)] Vector1 Sharpness,
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[Slot(4, Binding.None)] out Vector1 Out)
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{
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return
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@"
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{
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UV *= 2.0 - 1.0;
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Out = abs(1.0/length((UV-Center) * Sharpness));
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}
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";
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}
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}
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}*/
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