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979 B

using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Square")]
public class BoxNode : CodeFunctionNode
{
public BoxNode()
{
name = "Square";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Boxnode", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Boxnode(
[Slot(0, Binding.MeshUV0)] Vector2 UV,
[Slot(1, Binding.None, 0.2f, 0.8f, 0, 0)] Vector2 XMinAndMax,
[Slot(2, Binding.None, 0.2f, 0.8f, 0, 0)] Vector2 YMinAndMax,
[Slot(3, Binding.None)] out Vector1 Out)
{
return
@"
{
{precision} x = step( XMinAndMax.x, UV.x ) - step( XMinAndMax.y, UV.x );
{precision} y = step( YMinAndMax.x, UV.y ) - step( YMinAndMax.y, UV.y );
Out = x * y;
}";
}
}
}*/