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sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
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01_Unlit_Simple.mat HDRenderPipeline: fix all material in current project 7 年前
01_Unlit_Simple.mat.meta Cleanup for new HDRP Tests 7 年前
02_Unlit_Trans_Alpha.mat HDRenderPipeline: fix all material in current project 7 年前
02_Unlit_Trans_Alpha.mat.meta Cleanup for new HDRP Tests 7 年前
03_Unlit_Trans_Alpha_PreRefractionPass.mat HDRenderPipeline: fix all material in current project 7 年前
03_Unlit_Trans_Alpha_PreRefractionPass.mat.meta Start making the first graphic test scene. 7 年前
04_Unlit_DoubleSide.mat HDRenderPipeline: fix all material in current project 7 年前
04_Unlit_DoubleSide.mat.meta Start making the first graphic test scene. 7 年前
05_Unlit_DoubleSide_Transparent.mat HDRenderPipeline: fix all material in current project 7 年前
05_Unlit_DoubleSide_Transparent.mat.meta Start making the first graphic test scene. 7 年前
06_Unlit_DoubleSide_Transparent_PreRefractionPass.mat HDRenderPipeline: fix all material in current project 7 年前
06_Unlit_DoubleSide_Transparent_PreRefractionPass.mat.meta Start making the first graphic test scene. 7 年前
07_Unlit_Textured.mat HDRenderPipeline: fix all material in current project 7 年前
07_Unlit_Textured.mat.meta Start making the first graphic test scene. 7 年前
08_Unlit_Textured_Transparent.mat HDRenderPipeline: fix all material in current project 7 年前
08_Unlit_Textured_Transparent.mat.meta Start making the first graphic test scene. 7 年前
09_Unlit_Textured_Trans_Alpha_PreRefractionPass.mat HDRenderPipeline: fix all material in current project 7 年前
09_Unlit_Textured_Trans_Alpha_PreRefractionPass.mat.meta Start making the first graphic test scene. 7 年前
10_Unlit_Textured_DoubleSide.mat HDRenderPipeline: fix all material in current project 7 年前
10_Unlit_Textured_DoubleSide.mat.meta Start making the first graphic test scene. 7 年前
11_Unlit_Textured_Transparent_DoubleSide.mat HDRenderPipeline: fix all material in current project 7 年前
11_Unlit_Textured_Transparent_DoubleSide.mat.meta Start making the first graphic test scene. 7 年前
12_Unlit_Textured_Trans_Alpha_PreRefractionPass_DoubleSide.mat HDRenderPipeline: fix all material in current project 7 年前
12_Unlit_Textured_Trans_Alpha_PreRefractionPass_DoubleSide.mat.meta Start making the first graphic test scene. 7 年前
13_Unlit_Textured_AlphaCutoff.mat HDRenderPipeline: fix all material in current project 7 年前
13_Unlit_Textured_AlphaCutoff.mat.meta Graphic Tests for Unlit with Distortion 7 年前
14_Unlit_Textured_Transparent_AlphaCutoff.mat HDRenderPipeline: fix all material in current project 7 年前
14_Unlit_Textured_Transparent_AlphaCutoff.mat.meta Graphic Tests for Unlit with Distortion 7 年前
15_Unlit_Textured_Trans_Alpha_PreRefractionPass_AlphaCutoff.mat HDRenderPipeline: fix all material in current project 7 年前
15_Unlit_Textured_Trans_Alpha_PreRefractionPass_AlphaCutoff.mat.meta Graphic Tests for Unlit with Distortion 7 年前
16_Unlit_Textured_AlphaCutoff_Doubleside.mat HDRenderPipeline: fix all material in current project 7 年前
16_Unlit_Textured_AlphaCutoff_Doubleside.mat.meta Graphic Tests for Unlit with Distortion 7 年前
17_Unlit_Textured_Transparent_AlphaCutoff_Doubleside.mat HDRenderPipeline: fix all material in current project 7 年前
17_Unlit_Textured_Transparent_AlphaCutoff_Doubleside.mat.meta Graphic Tests for Unlit with Distortion 7 年前
18_Unlit_Textured_Trans_Alpha_PreRefractionPass_AlphaCutoff_Doubleside.mat HDRenderPipeline: fix all material in current project 7 年前
18_Unlit_Textured_Trans_Alpha_PreRefractionPass_AlphaCutoff_Doubleside.mat.meta Graphic Tests for Unlit with Distortion 7 年前