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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Channel/Combine")]
public class CombineNode : PropertyNode, IGeneratesBodyCode
{
protected const string kOutputSlot0Id = "Input0";
protected const string kOutputSlot1Id = "Input1";
protected const string kOutputSlot2Id = "Input2";
protected const string kOutputSlot3Id = "Input3";
protected const string kOutputSlotRGBAName = "RGBA";
protected const string kOutputSlotRGBSlotName = "RGB";
protected const string kOutputSlotRGSlotName = "RG";
public const int InputSlot0Id = 0;
public const int InputSlot1Id = 1;
public const int InputSlot2Id = 2;
public const int InputSlot3Id = 3;
public const int OutputSlotRGBAId = 4;
public const int OutputSlotRGBId = 5;
public const int OutputSlotRGId = 6;
public CombineNode()
{
name = "Combine";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(InputSlot0Id, kOutputSlot0Id, kOutputSlot0Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
AddSlot(new MaterialSlot(InputSlot1Id, kOutputSlot1Id, kOutputSlot1Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
AddSlot(new MaterialSlot(InputSlot2Id, kOutputSlot2Id, kOutputSlot2Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
AddSlot(new MaterialSlot(InputSlot3Id, kOutputSlot3Id, kOutputSlot3Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotRGBAId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotRGBId, kOutputSlotRGBSlotName, kOutputSlotRGBSlotName, SlotType.Output, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotRGId, kOutputSlotRGSlotName, kOutputSlotRGSlotName, SlotType.Output, SlotValueType.Vector2, Vector4.zero));
RemoveSlotsNameNotMatching(validSlots);
}
protected int[] validSlots
{
get { return new[] { InputSlot0Id, InputSlot1Id, InputSlot2Id, InputSlot3Id, OutputSlotRGBAId, OutputSlotRGBId, OutputSlotRGId }; }
}
[SerializeField]
private Vector4 m_Value;
public Vector4 value
{
get { return m_Value; }
set
{
if (m_Value == value)
return;
m_Value = value;
if (onModified != null)
onModified(this, ModificationScope.Node);
}
}
public override PropertyType propertyType { get { return PropertyType.Vector4; } }
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
{
if (exposedState == ExposedState.Exposed)
visitor.AddShaderProperty(new VectorPropertyChunk(propertyName, description, m_Value, PropertyChunk.HideState.Visible));
}
public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
{
if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
visitor.AddShaderChunk(precision + "4 " + propertyName + ";", true);
}
public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
{
//if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
// return;
var inputValue = GetSlotValue(InputSlot0Id, generationMode);
visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + inputValue + ";", false);
//visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + precision + "4 (" + m_Value.x + ", " + m_Value.y + ", " + m_Value.z + ", " + m_Value.w + ");", true);
}
protected virtual MaterialSlot GetInputSlot()
{
return new MaterialSlot(InputSlot0Id, GetInputSlotName(), kOutputSlot0Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero);
}
protected virtual string GetInputSlotName() { return "Input"; }
public override PreviewProperty GetPreviewProperty()
{
return new PreviewProperty
{
m_Name = propertyName,
m_PropType = PropertyType.Vector4,
m_Vector4 = m_Value
};
}
/*public override string GetVariableNameForSlot(int slotId)
{
string slotOutput;
switch (slotId)
{
case OutputSlotRId:
slotOutput = ".r";
break;
case OutputSlotGId:
slotOutput = ".g";
break;
case OutputSlotBId:
slotOutput = ".b";
break;
case OutputSlotAId:
slotOutput = ".a";
break;
default:
slotOutput = "";
break;
}
return propertyName + slotOutput;
//return GetVariableNameForNode() + slotOutput;
}*/
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
{
properties.Add(GetPreviewProperty());
}
}
}