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141 行
5.5 KiB
141 行
5.5 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Channel/Combine")]
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public class CombineNode : PropertyNode, IGeneratesBodyCode
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{
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protected const string kOutputSlot0Id = "Input0";
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protected const string kOutputSlot1Id = "Input1";
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protected const string kOutputSlot2Id = "Input2";
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protected const string kOutputSlot3Id = "Input3";
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protected const string kOutputSlotRGBAName = "RGBA";
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protected const string kOutputSlotRGBSlotName = "RGB";
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protected const string kOutputSlotRGSlotName = "RG";
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public const int InputSlot0Id = 0;
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public const int InputSlot1Id = 1;
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public const int InputSlot2Id = 2;
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public const int InputSlot3Id = 3;
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public const int OutputSlotRGBAId = 4;
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public const int OutputSlotRGBId = 5;
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public const int OutputSlotRGId = 6;
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public CombineNode()
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{
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name = "Combine";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(InputSlot0Id, kOutputSlot0Id, kOutputSlot0Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
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AddSlot(new MaterialSlot(InputSlot1Id, kOutputSlot1Id, kOutputSlot1Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
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AddSlot(new MaterialSlot(InputSlot2Id, kOutputSlot2Id, kOutputSlot2Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
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AddSlot(new MaterialSlot(InputSlot3Id, kOutputSlot3Id, kOutputSlot3Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotRGBAId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotRGBId, kOutputSlotRGBSlotName, kOutputSlotRGBSlotName, SlotType.Output, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotRGId, kOutputSlotRGSlotName, kOutputSlotRGSlotName, SlotType.Output, SlotValueType.Vector2, Vector4.zero));
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RemoveSlotsNameNotMatching(validSlots);
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}
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protected int[] validSlots
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{
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get { return new[] { InputSlot0Id, InputSlot1Id, InputSlot2Id, InputSlot3Id, OutputSlotRGBAId, OutputSlotRGBId, OutputSlotRGId }; }
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}
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[SerializeField]
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private Vector4 m_Value;
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public Vector4 value
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{
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get { return m_Value; }
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set
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{
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if (m_Value == value)
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return;
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m_Value = value;
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if (onModified != null)
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onModified(this, ModificationScope.Node);
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}
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}
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public override PropertyType propertyType { get { return PropertyType.Vector4; } }
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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if (exposedState == ExposedState.Exposed)
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visitor.AddShaderProperty(new VectorPropertyChunk(propertyName, description, m_Value, PropertyChunk.HideState.Visible));
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
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visitor.AddShaderChunk(precision + "4 " + propertyName + ";", true);
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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//if (exposedState == ExposedState.Exposed || generationMode.IsPreview())
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// return;
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var inputValue = GetSlotValue(InputSlot0Id, generationMode);
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visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + inputValue + ";", false);
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//visitor.AddShaderChunk(precision + "4 " + propertyName + " = " + precision + "4 (" + m_Value.x + ", " + m_Value.y + ", " + m_Value.z + ", " + m_Value.w + ");", true);
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}
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protected virtual MaterialSlot GetInputSlot()
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{
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return new MaterialSlot(InputSlot0Id, GetInputSlotName(), kOutputSlot0Id, SlotType.Input, SlotValueType.Dynamic, Vector4.zero);
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}
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protected virtual string GetInputSlotName() { return "Input"; }
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public override PreviewProperty GetPreviewProperty()
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{
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return new PreviewProperty
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{
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m_Name = propertyName,
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m_PropType = PropertyType.Vector4,
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m_Vector4 = m_Value
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};
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}
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/*public override string GetVariableNameForSlot(int slotId)
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{
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string slotOutput;
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switch (slotId)
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{
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case OutputSlotRId:
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slotOutput = ".r";
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break;
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case OutputSlotGId:
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slotOutput = ".g";
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break;
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case OutputSlotBId:
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slotOutput = ".b";
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break;
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case OutputSlotAId:
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slotOutput = ".a";
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break;
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default:
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slotOutput = "";
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break;
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}
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return propertyName + slotOutput;
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//return GetVariableNameForNode() + slotOutput;
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}*/
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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properties.Add(GetPreviewProperty());
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}
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}
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}
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