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Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
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CubemapAssetNode.cs Add documentation links for all nodes 7 年前
CubemapAssetNode.cs.meta Added Cubemap nodes 7 年前
SampleCubemapNode.cs Fix per-stage requirements and translations part 1 7 年前
SampleCubemapNode.cs.meta Added Cubemap nodes 7 年前
SampleTexture2DArrayNode.cs Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
SampleTexture2DArrayNode.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
SampleTexture2DNode.cs Further ShaderStageCapability work 7 年前
SampleTexture2DNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
SampleTexture3DNode.cs Add first pass Texture2DArray and Texture3D support 7 年前
SampleTexture3DNode.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
SamplerStateNode.cs Add documentation links for all nodes 7 年前
SamplerStateNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
Texture2DArrayAssetNode.cs Add first pass Texture2DArray and Texture3D support 7 年前
Texture2DArrayAssetNode.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
Texture2DAssetNode.cs Add documentation links for all nodes 7 年前
Texture2DAssetNode.cs.meta Input Part 4 7 年前
Texture3DAssetNode.cs Add first pass Texture2DArray and Texture3D support 7 年前
Texture3DAssetNode.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前