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namespace UnityEditor.Experimental.Rendering
{
using _ = CoreEditorUtils;
using CED = CoreEditorDrawer<GlobalLightLoopSettingsUI, SerializedGlobalLightLoopSettings>;
class GlobalLightLoopSettingsUI : BaseUI<SerializedGlobalLightLoopSettings>
{
static GlobalLightLoopSettingsUI()
{
Inspector = CED.Group(
SectionCookies,
CED.space,
SectionReflection,
CED.space,
SectionSky
);
}
public static readonly CED.IDrawer Inspector;
public static readonly CED.IDrawer SectionCookies = CED.Action(Drawer_SectionCookies);
public static readonly CED.IDrawer SectionReflection = CED.Action(Drawer_SectionReflection);
public static readonly CED.IDrawer SectionSky = CED.Action(Drawer_SectionSky);
public GlobalLightLoopSettingsUI()
: base(0)
{
}
static void Drawer_SectionCookies(GlobalLightLoopSettingsUI s, SerializedGlobalLightLoopSettings d, Editor o)
{
EditorGUILayout.LabelField(_.GetContent("Cookies"), EditorStyles.boldLabel);
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(d.cookieTexArraySize, _.GetContent("Texture Array Size"));
EditorGUILayout.PropertyField(d.cubeCookieTexArraySize, _.GetContent("Cubemap Array Size"));
EditorGUILayout.PropertyField(d.pointCookieSize, _.GetContent("Point Cookie Size"));
EditorGUILayout.PropertyField(d.spotCookieSize, _.GetContent("Spot Cookie Size"));
--EditorGUI.indentLevel;
}
static void Drawer_SectionReflection(GlobalLightLoopSettingsUI s, SerializedGlobalLightLoopSettings d, Editor o)
{
EditorGUILayout.LabelField(_.GetContent("Reflection"), EditorStyles.boldLabel);
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(d.reflectionCacheCompressed, _.GetContent("Compress Reflection Probe Cache"));
EditorGUILayout.PropertyField(d.reflectionCubemapSize, _.GetContent("Reflection Cubemap Size"));
EditorGUILayout.PropertyField(d.reflectionProbeCacheSize, _.GetContent("Probe Cache Size"));
--EditorGUI.indentLevel;
}
static void Drawer_SectionSky(GlobalLightLoopSettingsUI s, SerializedGlobalLightLoopSettings d, Editor o)
{
EditorGUILayout.LabelField(_.GetContent("Sky"), EditorStyles.boldLabel);
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(d.skyReflectionSize, _.GetContent("Sky Reflection Size"));
EditorGUILayout.PropertyField(d.skyLightingOverrideLayerMask, _.GetContent("Sky Lighting Override Mask|This layer mask will define in which layers the sky system will look for sky settings volumes for lighting override"));
--EditorGUI.indentLevel;
}
}
}