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20 行
962 B
20 行
962 B
#ifdef UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED
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#error Mixing HDCamera and legacy Unity matrix definitions
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#endif
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#ifndef UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED
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#define UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED
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#define UNITY_MATRIX_M unity_ObjectToWorld
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#define UNITY_MATRIX_I_M unity_WorldToObject
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#define UNITY_MATRIX_V unity_MatrixV
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#define UNITY_MATRIX_I_V unity_MatrixInvV
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#define UNITY_MATRIX_P OptimizeProjectionMatrix(glstate_matrix_projection)
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#define UNITY_MATRIX_I_P inverse_glstate_matrix_projection_is_not_defined
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#define UNITY_MATRIX_VP unity_MatrixVP
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#define UNITY_MATRIX_MVP mul(UNITY_MATRIX_VP, UNITY_MATRIX_M)
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#define UNITY_MATRIX_MV mul(UNITY_MATRIX_V, UNITY_MATRIX_M)
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#define UNITY_MATRIX_T_MV transpose(UNITY_MATRIX_MV)
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#define UNITY_MATRIX_IT_MV transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V))
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#endif // UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED
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