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107 行
3.0 KiB
107 行
3.0 KiB
//
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// Klak - Utilities for creative coding with Unity
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//
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// Copyright (C) 2016 Keijiro Takahashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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namespace Klak.Math
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{
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/// xxHash algorithm
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public struct XXHash
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{
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#region Private Members
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const uint PRIME32_1 = 2654435761U;
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const uint PRIME32_2 = 2246822519U;
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const uint PRIME32_3 = 3266489917U;
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const uint PRIME32_4 = 668265263U;
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const uint PRIME32_5 = 374761393U;
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static uint rotl32(uint x, int r)
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{
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return (x << r) | (x >> 32 - r);
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}
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#endregion
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#region Static Functions
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public static uint GetHash(int data, int seed)
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{
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uint h32 = (uint)seed + PRIME32_5;
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h32 += 4U;
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h32 += (uint)data * PRIME32_3;
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h32 = rotl32(h32, 17) * PRIME32_4;
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h32 ^= h32 >> 15;
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h32 *= PRIME32_2;
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h32 ^= h32 >> 13;
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h32 *= PRIME32_3;
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h32 ^= h32 >> 16;
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return h32;
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}
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#endregion
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#region Struct Implementation
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static int _counter;
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public int seed;
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public static XXHash RandomHash {
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get {
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return new XXHash((int)XXHash.GetHash(0xcafe, _counter++));
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}
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}
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public XXHash(int seed)
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{
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this.seed = seed;
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}
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public uint GetHash(int data)
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{
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return GetHash(data, seed);
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}
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public int Range(int max, int data)
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{
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return (int)GetHash(data) % max;
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}
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public int Range(int min, int max, int data)
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{
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return (int)GetHash(data) % (max - min) + min;
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}
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public float Value01(int data)
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{
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return GetHash(data) / (float)uint.MaxValue;
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}
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public float Range(float min, float max, int data)
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{
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return Value01(data) * (max - min) + min;
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}
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#endregion
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}
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}
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