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//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
namespace Klak.Math
{
using Config = FloatInterpolator.Config;
[CustomPropertyDrawer(typeof(Config))]
class FloatInterpolatorConfigDrawer : PropertyDrawer
{
static GUIContent _textSpeed = new GUIContent("Speed");
bool CheckShouldExpand(SerializedProperty property)
{
var type = property.FindPropertyRelative("_interpolationType");
return type.hasMultipleDifferentValues ||
type.enumValueIndex != (int)Config.InterpolationType.Direct;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var lineHeight = EditorGUIUtility.singleLineHeight;
var lineSpace = EditorGUIUtility.standardVerticalSpacing;
return CheckShouldExpand(property) ?
lineHeight * 2 + lineSpace : lineHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
const int indentWidth = 16;
var lineHeight = EditorGUIUtility.singleLineHeight;
var lineSpace = EditorGUIUtility.standardVerticalSpacing;
// these controls have single line height
position.height = lineHeight;
// interpolation type
var type = property.FindPropertyRelative("_interpolationType");
EditorGUI.PropertyField(position, type, label);
if (CheckShouldExpand(property))
{
// indent the line
position.width -= indentWidth;
position.x += indentWidth;
EditorGUIUtility.labelWidth -= indentWidth;
// go to the next line
position.y += lineHeight + lineSpace;
// interpolation speed
var speed = property.FindPropertyRelative("_interpolationSpeed");
EditorGUI.PropertyField(position, speed, _textSpeed);
}
EditorGUI.EndProperty();
}
}
}