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Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
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Textures Add BasicRenderLoopTutorial 8 年前
BasicMat_Colors.mat Add BasicRenderLoopTutorial 8 年前
BasicMat_Colors.mat.meta Add BasicRenderLoopTutorial 8 年前
BasicMat_Glass.mat Add BasicRenderLoopTutorial 8 年前
BasicMat_Glass.mat.meta Add BasicRenderLoopTutorial 8 年前
BasicMat_Tiles.mat Add BasicRenderLoopTutorial 8 年前
BasicMat_Tiles.mat.meta Add BasicRenderLoopTutorial 8 年前
BasicRenderPipeline.asset Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
BasicRenderPipeline.asset.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
BasicRenderPipeline.cs Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
BasicRenderPipeline.cs.meta Add BasicRenderLoopTutorial 8 年前
BasicRenderPipelineScene.unity BasicRenderLoop: add text with instructions, edit path where asset is created 8 年前
BasicRenderPipelineScene.unity.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
BasicRenderPipelineShader.shader Use PBS Standard BRDF in the example shader 8 年前
BasicRenderPipelineShader.shader.meta Add BasicRenderLoopTutorial 8 年前
Textures.meta Add BasicRenderLoopTutorial 8 年前