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26 行
666 B
26 行
666 B
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[SkyUniqueID((int)SkyType.HDRISky)]
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public class HDRISky : SkySettings
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{
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[Tooltip("Cubemap used to render the sky.")]
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public CubemapParameter hdriSky = new CubemapParameter(null);
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public override SkyRenderer CreateRenderer()
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{
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return new HDRISkyRenderer(this);
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}
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public override int GetHashCode()
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{
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int hash = base.GetHashCode();
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unchecked
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{
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hash = hdriSky.value != null ? hash * 23 + hdriSky.GetHashCode() : hash;
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}
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return hash;
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}
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}
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}
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