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43 行
1.3 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class GraphicTestTools
{
[MenuItem("Internal/GraphicTest Tools/Make Material Scene Instance")]
public static void MakeMaterialSceneInstance()
{
foreach(Object obj in Selection.objects)
{
Renderer rndr = ((GameObject)obj).GetComponent<Renderer>();
if(rndr!=null)
{
Material[] mats = rndr.sharedMaterials;
for (int i=0; i< mats.Length; ++i)
{
if (mats[i] != null)
{
//Debug.Log("Instantiate materal " + rndr.sharedMaterials[i].ToString() + " of object " + rndr.gameObject.name);
Material mat = Object.Instantiate(rndr.sharedMaterials[i]);
mats[i] = mat;
}
}
rndr.sharedMaterials = mats;
}
}
}
[MenuItem("Internal/GraphicTest Tools/Update All Material Placers")]
public static void UpdateAllPlacers()
{
MultiMaterialPlacer[] placers = Object.FindObjectsOfType<MultiMaterialPlacer>();
for (int i=0; i<placers.Length; ++i)
{
MultiMaterialPlacerEditor.PlaceObjects(placers[i]);
}
}
}