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Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前
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AtmosphericScattering_blacksmith.hlsl Add ShaderVariables.hlsl to the procedural sky shader 7 年前
AtmosphericScattering_blacksmith.hlsl.meta Add the initial (broken!) version of the atmospheric shader 8 年前
SkyBlacksmith.shader HDRenderPipeline; Clean include of Color.hlsl 7 年前
SkyBlacksmith.shader.meta Factor out the procedural sky shader 8 年前