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37 行
1.5 KiB
37 行
1.5 KiB
using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Experimental.Rendering;
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public class StandardToLowEndMaterialUpgrader : MaterialUpgrader
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{
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[MenuItem("RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Selection", false, 1)]
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private static void UpgradeMaterialsToLDProject()
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{
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List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
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GetUpgraders(ref upgraders);
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MaterialUpgrader.UpgradeProjectFolder(upgraders, "Upgrade to LD Materials");
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}
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[MenuItem("RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Project Folder", false, 2)]
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private static void UpgradeMaterialsToLDSelection()
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{
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List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
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GetUpgraders(ref upgraders);
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MaterialUpgrader.UpgradeSelection(upgraders, "Upgrade to LD Materials");
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}
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private static void GetUpgraders(ref List<MaterialUpgrader> upgraders)
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{
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upgraders.Add(new StandardToLowEndMaterialUpgrader("Standard (Specular setup)"));
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upgraders.Add(new StandardToLowEndMaterialUpgrader("Standard"));
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upgraders.Add(new StandardToLowEndMaterialUpgrader("TerrainSurface"));
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}
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StandardToLowEndMaterialUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR");
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RenameFloat("_Glossiness", "_Shininess");
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}
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}
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