您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

37 行
1.5 KiB

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Experimental.Rendering;
public class StandardToLowEndMaterialUpgrader : MaterialUpgrader
{
[MenuItem("RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Selection", false, 1)]
private static void UpgradeMaterialsToLDProject()
{
List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
GetUpgraders(ref upgraders);
MaterialUpgrader.UpgradeProjectFolder(upgraders, "Upgrade to LD Materials");
}
[MenuItem("RenderPipeline/LowEndMobilePipeline/Material Upgraders/Upgrade Standard Materials to Low End Mobile - Project Folder", false, 2)]
private static void UpgradeMaterialsToLDSelection()
{
List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
GetUpgraders(ref upgraders);
MaterialUpgrader.UpgradeSelection(upgraders, "Upgrade to LD Materials");
}
private static void GetUpgraders(ref List<MaterialUpgrader> upgraders)
{
upgraders.Add(new StandardToLowEndMaterialUpgrader("Standard (Specular setup)"));
upgraders.Add(new StandardToLowEndMaterialUpgrader("Standard"));
upgraders.Add(new StandardToLowEndMaterialUpgrader("TerrainSurface"));
}
StandardToLowEndMaterialUpgrader(string oldShaderName)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR");
RenameFloat("_Glossiness", "_Shininess");
}
}